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A version for the Dreamcast console was made available, which included PC features omitted from the PlayStation version, and later a toned-down version for Game Boy Color. On the side of some covers of the PlayStation version, the title is styled as 'GTa2' Upon release, GTA 2 was met with mixed reaction, but was a commercial success compared to the previous title in the series.
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GTA 2 was the first title in the series to adopt early 3D graphics technology present on the PlayStation and some PCs.
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While the gameplay did not shift to the third-person perspective, as did Grand Theft Auto III with its full 3D environment, it utilised 3D graphics hardware/software to improve the visual quality. GTA 2 gameplay is presented via the top-down perspective, as in all Grand Theft Auto titles/expansion packs, but due to the employment of early 3D tech, it exhibits smooth dynamic camera zooming, smooth sprite rotation, and lighting effects from streetlamps, car headlamps, and emergency vehicle roof lighting. The game also included a unique gang reputation system, which remains unused in any other Grand Theft Auto game to this day. GTA 2 takes place in a large metropolis only vaguely referred to as Anywhere City. The city is heavily stylized in a retrofuturistic design, displaying a contrast between a vivid color palette and advanced science fiction weapons and postwar architecture and transportation. All civilian vehicles are retro-modified versions of popular cars and trucks built up until the 1960s, further reinforcing its retrofuturistic influences. The player controls Claude Speed, an uprising criminal in the districts of Anywhere who works both with and against the many criminal syndicates of the city. The year the game is set in is extremely ambiguous.