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By the end, you’ve fought through three major campaigns and 27 missions, all the while experiencing virtually every facet of ground warfare.Īs a British sergeant, you venture across the monochromatic browns of northern Africa into rural France, where one of your many tasks is to reconnoiter the abandoned town of Beltot and rescue a group of wounded American POWs. You begin the game as a grunt in the Soviet army trying desperately to defend a bombed locale near Moscow from invading German forces.
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Now its sequel aims to do the same thing with similar results.Ĭall of Duty 2 doesn’t waste time in once again placing players deep in the trenches with a horde of enemies fast approaching. With intriguing missions, lifelike graphics, cinema-level ambient sound and extraordinary online multiplayer action, Call of Duty recreated the chaos of epic WWII clashes like no game had ever done before. How did one project dominate the field so soundly? Two words: Unparalleled realism. Fifty “editors’ choice” awards worldwide. And lately the overcrowded genre has seemed more like a Hollywood red carpet preenfest with games flaunting glitz, not substance.īut in 2003, Infinity Ward’s Call of Duty ducked under the ropes and turned the gaming industry on its head. Within the past four years, no fewer than eight major World War II-centric titles have hit store shelves, all of which are first-person shooters. In the video gaming arena, World Wars are a hot commodity.